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Sugar Cubes , 2019

In this project, I was responsible for digital sketching and concept art, game UI design, and defining the game's overall look and feel. Additionally, I created characters using Autodesk Maya, including modeling and texturing of all props, as well as designing game symbols. I also handled lighting and effects, rendering and preparing game assets, and used Spine 2D for rigging and 2D animation. Finally, I was in charge of the game's audio.

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